Fade into Antiquity
Green has always been the color that answers enchantments and artifacts: Naturalize and its many cousins have been the assumed baseline since the earliest sets, and they all share one verb. They destroy. The rubble lands in a graveyard, where recursion engines and death triggers happily mine it. What this design isolates is the verb green almost never gets in that lane: exile. The extra mana over the cheap destroy effects buys permanence. An artifact built to crawl back from the yard, an enchantment whose payoff is keyed to "is put into a graveyard from the battlefield," a recursive permanent whose whole value is that it returns: each gets its loop severed, the answer made final instead of recyclable. That is the entire trade. At three mana the card sits above the one- and two-cost Naturalize variants, its targets are strictly artifacts and enchantments, and it offers nothing at instant speed. In return it grants finality, the resource green's usual answers cannot supply against a permanent that would otherwise reassemble itself. As indestructible permanents and graveyard recursion have proliferated across the years, the logic that put exile on a green sorcery has shifted from luxury toward necessity, which is why minor reworkings of this template keep resurfacing in the color's toolkit whenever a clean, permanent answer is what the deck actually needs.



