Fade from Memory
Graveyard hate that almost never reads as a dead card. The cycling cost does the real design work: most narrow graveyard answers rot in hand against decks that never fill a graveyard, but here the same black mana that exiles a card can instead replace it. Tormod's Crypt and Relic of Progenitus solved the same problem at the artifact slot by being colorless and reusable; this approach is narrower (one target, one card) but trades sweep for relevance, since a single precision exile is often all you need to break a flashback spell or strip a reanimation target. The exile is instant-speed, which is where its value lives: it can wait in hand until a reanimation spell hits the stack, then remove the target before that spell resolves. Against delve it behaves differently, because delve is paid as a cost while casting and never touches the stack: the only window is proactive, exiling a key graveyard card before the opponent gets priority to cast, shrinking what they can feed to the cost. And when a matchup offers no target worth hitting, you spend the same black mana to draw and move on. That elasticity (a maindeckable hate piece that converts to a cantrip when it whiffs) is what lets a one-target, one-shot effect justify a slot at all.
