Fabled Hero
Double strike on a heroic body is the cleanest expression of why heroic worked at all: every pump spell you cast to trigger it doubles in value the moment it lands, because the counter is multiplied across two combat hits. The base 2/2 grows only when your spell targets it, never an opponent's removal, and a single Titan's Strength turns it into a 6/4 dealing twelve damage on the swing. The math compounds in a way most creatures cannot match, which is exactly the tension the designers were chasing when they welded the keyword to a body whose damage output scales twice over. That body is otherwise unremarkable and dies to nearly anything before it gets going, so the card is a contract: an outsized payoff in exchange for spending cards to protect and grow it, plus the risk that a removal spell cast in response to your own targeted trigger leaves you down two cards for nothing. That fragility is the price of the ceiling. Heroic rewarded decks already inclined to cast cheap interaction at their own creatures, and few members of that lineage converted a humble combat trick into a lethal swing quite so directly.
