Ezekiel Sims, Spider-Totem
Most creature-type anthems hand out a flat bonus to the whole board and reward going wide; the combat-triggered pump here does the opposite, funneling a temporary +2/+2 into a single chosen Spider each turn. That singular target is what reshapes the deck around it. You are not building a swarm that wins on numbers so much as choosing, each combat, which one arachnid gets to hit above its weight class before the buff wears off. The 3/5 body with reach is doing quiet defensive work in the meantime, holding the ground and the air alike while the trigger sizes up whichever Spider you most want to swing or survive. Because the boost fires when combat begins rather than on cast, it sidesteps the sorcery-speed windows where anthems get punished, and it can be pointed at a fresh Spider each turn to bait removal or shove one attacker through a stalled board. The name is the joke and the design brief at once: a totemic Spider figure whose entire job is to make one arachnid, briefly, terrifying. What keeps it in check is that the pump resets. Nothing snowballs, no counters stick, so the tribe it wants to lead has to already field bodies worth the investment; the payoff is a repeatable single-target boost, not a permanent one and not a board-wide one.

