Skip to content
Moxonomy

Eyes of the Watcher

Enchantment2 generic manaBlue mana

A spellslinger's library-smoothing engine that taxes you per cast rather than per turn. The optional 1 generic mana is the whole balancing act: every instant or sorcery you fire offers a scry 2, but only if you can spare the mana to take it, which turns the enchantment into a mana-sink that competes with your actual spells for resources. That tension is the point. Stack three or four cheap cantrips in a turn and the engine reads as an endless filter, smoothing toward your wincon or digging away flooded draws; cast nothing and it sits dead on the board doing nothing at all. The design predates the wave of "draw your second spell each turn" enchantments that would later anchor blue spell-decks, and it sits earlier on that lineage: not a card-advantage engine but a card-quality one, trading raw cards for control over what you see. Scry 2 repeated across a long game is a quiet form of consistency that doesn't announce itself the way drawing extra cards does, which is exactly why it has always lived in the patient end of blue rather than the explosive end.

Eyes of the Watcher (5dn)
5DN · #30uncommon
Pricing
Normal: $0.36
Foil: $1.88
Oracle Text

Rules text

Whenever you cast an instant or sorcery spell, you may pay 1 generic mana. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close