Eyes in the Skies
The cleanest demonstration of populate as a mechanic, because it carries its own seed. Most populate cards ask you to already control a token worth copying; this one manufactures the target and copies it in the same breath. The base case is modest: two 1/1 flying Birds at instant speed, which is a fair-but-unexciting rate. The payoff lives in the order of operations. The token enters first, then populate resolves, so if you already control a larger or more valuable token (a beefed-up Construct token, a Centaur from a convoke deck, anything richer than a Bird), populate ignores the Bird you just made and copies the best token on your board instead. That conditional ceiling is the whole design: a floor that always does something against a roof that scales with how much token-generation you've front-loaded. It is also one of the few populate cards printed at instant speed, which turns it into a flash threat or an end-step value play rather than a sorcery-speed commitment, and lets the new flyer ambush or block when the math demands it. The flavor of populate rewarding a wide board finds an honest home here: the card is built to look unremarkable in a vacuum and to reward the deck that has already done the work.



