Extract a Confession
Edict effects have always fought the same battle: they hand the choice to the opponent, who happily sacrifices the token, the mana dork, the least-loved body on the board. That surrender of targeting is the tax you pay for hitting hexproof, shroud, and freshly resolved threats an edict does not need to see coming. What sets this one apart is the escape hatch built into collecting evidence: pay the graveyard cost and the effect stops asking nicely. Now each opponent sacrifices their single biggest creature by power, which flips the edict from a bottom-feeder into a sniper aimed straight at the fatty they built the turn around. The elegance is that both modes cost the same mana; the upgrade is fueled by a resource that accrues naturally as a game grinds on, so a spell you cast early to trade one-for-one becomes a spell you cast late to blow apart a finisher. That graveyard payment carries the usual friction of the mechanic: exiling six or more mana value from the yard can strand your own recursion or clash with a delirium or threshold shell, so the "just take their best" mode is not free even when the mana is trivial. It is a genuine answer to the problem edicts have never solved, and the fix is an upgrade you pay for rather than a keyword the card was handed.
