Exquisite Huntmaster
A 4/2 that wants to die twice over, and the encore cost is where the arithmetic hides. Cast it, let the fragile body trade or chump, and it leaves a 1/1 green Elf Warrior behind as a floor. The real machine kicks in from the graveyard: pay the encore cost to exile the card and spin up an attacking token copy against every opponent, each hasty, each swinging, all sacrificed at the next end step. The design's tucked-away detail is that every copy is still this creature, so every one that dies at end of turn fires the same death trigger, seeding a permanent 1/1 Elf Warrior for each temporary attacker. The swingers evaporate; the go-wide fodder they leave does not. In a full pod the reactivation scales with your opponent count, converting a mediocre beater into several disposable attackers plus a small squad of green bodies. The price is patience and mana, split across two turns rather than front-loaded, and exile means the encore fires only once: no recurring loop, just a single burst timed to your turn since it activates as a sorcery. What settles afterward is precisely the raw material black-green sacrifice decks are built on: tribal bodies, aristocrat fuel, and chump material generated by a creature whose entire purpose is to die profitably.
