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Moxonomy

Expropriate

Sorcery7 generic manaBlue manaBlue mana

The ballot is rigged. Every seat at the table gets a vote, but both options feed the caster: vote time and you take an extra turn; vote money and you surrender a permanent you own. There is no defensive vote, no way to abstain into safety. An opponent trying to deny you the extra turns is handing you their best creature or land instead, and the votes stack, so a crowded table can hand you three or four extra turns or a fistful of stolen permanents. What makes this vicious rather than merely powerful is that it forces each opponent to weigh which loss stings less, never whether to cooperate. Because you cast the first vote, you set the terms and everyone else reacts to a baseline you already chose. At nine mana this is a finisher, not a tempo move, and the time mode is usually the one that ends games: "take an extra turn after this one" compounds with itself, so a single resolution can chain into a run of solo turns long enough to rebuild and close. It is the rare political card that needs no politicking. The deal is the whole card, and every answer the table can offer is a concession dressed up as a choice.

Expropriate (plst)
PLST · #CN2-30mythic
Pricing
Normal: $16.10
Foil:
Oracle Text

Rules text

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Banned
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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