Expose to Daylight
Naturalize, the green cousin, gives you the same artifact-or-enchantment kill for one less mana and no rider; the white version pays that extra colorless for a scry, and the trade tells you exactly what job it is built for. Disenchant effects are attrition tools, cards you keep in reserve for the specific problem permanent, and the friction with that role is topdeck variance: you draw the answer, you use the answer, and now you are holding a spent card. The scry blunts that. Killing an artifact or enchantment at instant speed while looking at the top of your library means the turn you spend reacting also nudges your next draw toward something with a body or a play, so the tempo cost of holding a reactive card gets partially refunded. It is a small, deliberate piece of smoothing bolted onto a stock effect, the kind of quality-of-life increment white gets on its interaction so that maindecking answers feels less like a dead-draw gamble. Nothing about the destruction clause is novel: the spell still needs a legal target to cast at all, so it cannot fire as pure card selection. The design work is entirely in that final word, ensuring that when the answer is live, the card that resolves it also improves the turn after.

