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Moxonomy

Expose Evil

Instant1 generic manaWhite mana

Tapping is not removal, which is the whole tension this card lives inside: for two mana at instant speed you buy a turn against two attackers without actually answering either of them, and then you replace the card in your hand with a Clue token that draws later. That second clause is what justifies the rate. A pure two-creature Falter effect at instant speed is a marginal trick, useful in exactly one combat step and dead in your hand the rest of the game; bolting Investigate onto it means the worst case is still a slow cantrip. You tap nothing relevant, you crack the Clue two mana at a time, and the card was never truly blank. Used aggressively, the tap is offense: lock down two would-be blockers and push a lethal swing, then bank the Clue for the grind. Used defensively, it is a stay-of-execution that fogs two attackers and refuels. The design lesson is in how cheaply the floor was raised: investigate is a small enough rider that it can be stapled to an otherwise situational effect to make that effect always castable, the same structural job a cantrip does for a counterspell. What looks like a tempo-and-value combo trick is really a card that solved its own greatest weakness (uselessness in topdeck mode) by paying you a card for casting it whenever the tap is irrelevant.

Expose Evil (soi)
SOI · #19common
Pricing
Normal: $0.10
Foil: $0.33
Oracle Text

Rules text

Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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