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Moxonomy

Explosive Vegetation

Sorcery3 generic manaGreen mana

Two lands fetched onto the battlefield for four mana, fixed and shuffled away: this is the template green has reached for whenever a deck needs to skip from four mana to six without a creature on the board to be killed. The design choice that defines it is the basics-only restriction paired with entering tapped, a deliberate ceiling that keeps the ramp honest and ties it to a deck willing to run plenty of fetchable lands. Against a single dork or a single rock, the appeal is that it cannot be Bolted, Doom Bladed, or Abraded off the table; the ramp is permanent and sits where removal cannot reach it. The lineage runs straight through the game: Skyshroud Claim came earlier and untapped, Cultivate and Kodama's Reach later added a card to hand, and Migration Path and Circuitous Route extended the same skeleton with their own twists. This is the plain spine those variants were built around, the four-mana fix-and-ramp that put the effect in its lasting shape. The shuffle clause is the quiet cost, thinning your deck while denying any setup you'd stacked on top, which is the price green pays for getting two lands at once instead of one.

Explosive Vegetation (c18)
C18 · #144uncommon
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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