Skip to content
Moxonomy

Explosive Impact

Instant5 generic manaRed mana

Five damage to any target is enough reach to clear nearly every creature short of the genuine top-end, and a fat enough chunk to close a grind out through the dome when there is nothing left to kill. The price is what defines the card: at this cost you are not racing with it the way red races with its cheap burn, you are buying an unconditional answer that happens to point at faces in a pinch. The any-target line is the entire reason this exists. Instant speed is doing quiet work too, letting you hold it as a flash-blocker punisher or a combat blowout rather than spending your turn on it. This is the expensive-but-certain template red has always kept around: pay a premium, get an answer that never asks a question back, and accept that the curve cost means it is the spell you cast when the turn has nothing better in it. The trade is the point. Five-damage removal with reach, priced high enough that it never crowds into the formats where cheap burn sets the speed limit. A deliberately humble piece of design doing a real job: giving red a top-end removal floor without ever becoming the card that wins the game.

Explosive Impact (rtr)
RTR · #94common
Pricing
Normal: $0.05
Foil: $0.26
Oracle Text

Rules text

Explosive Impact deals 5 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close