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Moxonomy

Explosive Derailment

InstantRed mana

Red's flexible early removal used to force a choice at deckbuilding: run Abrade and accept that when you needed both a dead creature and a dead artifact, one card was never going to cover both. This unbundles that math. The mana line shows a single red, but Spree makes that a floor you can never actually pay, because at least one mode is mandatory. Pick one and you have spent 2 generic manaRed mana for four damage or artifact destruction, sitting right in the neighborhood of the old modal instants. Pick both and you have spent 4 generic manaRed mana to answer a creature and an artifact off one card, at instant speed, in a single window. The rate to do one thing barely moves; what moves is the rate to do everything, and the second half is a purchase you make only on the turn it pays. That structure changes how you hold it: a modal instant wants to be spent on the first threat that walks in, but this one rewards patience, sitting in hand until a board actually presents both an artifact and a creature worth burning. What keeps the two-for-one from being free is the additional 2 generic mana per mode: the coverage is broad, but you pay for exactly as much of it as you use, at the moment you use it.

Explosive Derailment (otj)
OTJ · #122common
Pricing
Normal: $0.14
Foil: $0.12
Oracle Text

Rules text

Spree (Choose one or more additional costs.) + 2 generic mana — Explosive Derailment deals 4 damage to target creature. + 2 generic mana — Destroy target artifact.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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