Explosive Apparatus
Colorless removal that any deck can run, priced for the slowness it carries. The total investment is four mana split across two turns: one to deploy, three plus the tap and sacrifice to fire. That deferred cost is the whole bargain. Where a color-bound removal spell hits all at once, this one sits on the battlefield announcing its intent, vulnerable to artifact destruction in the window between play and payoff. What it buys with that patience is universality: two damage to any target, in a slot no color identity gates. It plugs the hole every artifact-leaning or colorless-heavy deck has, the deck that wants interaction but cannot reliably cast Lightning Bolt or Doom Blade because its mana is committed elsewhere. Two damage is a modest ceiling, enough for the small early creatures and the planeswalker chip, not the format-defining threats. The design is deliberately humble: a repeatable-shaped frame that is not actually repeatable, since firing it consumes the artifact. It belongs to the lineage of fixed-cost colorless burn that asks for time and a free mana sink rather than color commitment, the kind of effect that exists so that a deck with no red can still answer a creature without bending its manabase to do it.


