Experimental Overload
The payoff for a graveyard full of burn and cantrips, structured as a one-shot rather than a repeatable engine. The token's size scales with the instants and sorceries already spent, so the card asks a spellslinger deck to do what it wants to do anyway (churn through cheap spells) and then cashes that count in for a body. The self-exile clause is the balancing weight: this is not a recurring threat you rebuild toward but a single burst, which keeps a graveyard that could produce a genuinely enormous Weird from doing it again next turn. The buyback rider softens the exile, letting you reclaim a spell on the way out so the tempo hit is a body plus a card rather than a body alone. Its natural tension is that the more you fuel it, the more the token becomes your win condition, and the token is a fragile creature with no protection, dead to any removal the opponent holds. That fragility is the whole reason the card is priced where it is: an X/X with no evasion, no haste, and no resilience, whose only defense is being cast the turn you can also protect or push it through. It belongs to the family of graveyard-count payoffs that reward a deck built around a single overloaded turn, functioning less as an ongoing value piece and more as a delivery mechanism for one decisive swing.
