Experiment Twelve
Disguise presents every face-down creature as the same anonymous 2/2 with ward, and the incentive is normally to flip them one at a time for value. This design punishes patience in the opposite direction: the trigger counts a creature's face-up power, so turning this face up while its printed power is 4 dumps four +1/+1 counters onto it and it stands up as an 8/8. The wrinkle is the word "another." The reward is not confined to its own reveal; every disguised or morph creature you turn up while this is on the battlefield grows that creature by its actual power, so a wide face-down board becomes a coordinated eruption the moment the masks come off rather than a slow trickle of value. A modest 2/2 flipping into a 3/3 gets three counters; a beefier body gets more. Trample is what converts the inflated numbers into damage, because a doubling engine that gets chump-blocked is just a large durdle. It sits in the small lineage of cards that care about the act of unmorphing rather than the creature underneath, and it is one of the few that scales the reward with the board and with each flipped creature's own size rather than paying a flat bonus per reveal. The reveal itself, not the creature revealed, is the payoff.

