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Moxonomy

Expel

Instant2 generic manaWhite mana

The tapped condition is the whole design: exile at instant speed is premium removal, priced back down by a restriction that only pays off after a creature has committed. A creature that attacked, or spent itself on a tap ability, sits in that vulnerable window between commitment and untap, and Expel answers it there. That reads as a downside until you notice how it reshapes combat math: an attacker that swings expecting to trade or connect gets pulled out of the game mid-step, with no death trigger, no regeneration, no graveyard value, and no reprieve from an indestructible clause. The exile clause is what elevates it over white's usual answers, since damage and destruction are exactly what recursion decks are built to shrug off. The cost of that clean removal is patience. You cannot point it at an untapped blocker or a threat freshly resolved onto the board; the creature has to be tapped, so you let the opponent commit first, then punish the tap on their turn (or answer a creature that tapped for an ability). It is white removal built around tempo discipline rather than raw flexibility, rewarding a player who reads a combat step correctly and taxing one who wants to answer threats the moment they land.

Expel (stx)
STX · #18common
Pricing
Normal: $0.06
Foil: $0.16
Oracle Text

Rules text

Exile target tapped creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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