Expedition Map
Tutoring for a land is the kind of effect designers usually price in color and at sorcery speed; this puts it in an artifact instead, which means any deck, regardless of color, can run it. The cost structure is the whole calculation: one mana to cast, then two more and the artifact itself to crack, so the land you fetch is paid for over two installments and the second one can be deferred until the turn you actually want it. That delay is the feature. You can play the Map early to deck-thin and signal nothing, then hold the activation until you know which land matters, whether that is a Boseiju, a Cavern of Souls, or whichever nonbasic with a battlefield-warping ability your deck is built around. It does not fix mana on the turn it enters the way a fetchland or a dual does; it is slower and it costs more total mana. What it buys instead is consistency without color commitment and the ability to turn a colorless slot into a toolbox. For any deck whose plan leans on a single specific land, this is the cheapest, most universal way to find it, and that universality is why it has stayed in print and in decks across every era since artifact land-fetching became a thing players wanted.

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Other printings
- Secret Lair Drop#7053
- Modern Horizons 3 Commander#292
- The Lost Caverns of Ixalan Commander#112
- Jumpstart 2022#765
- The List#2XM-255
- Magic Online Promos#82800
- Double Masters#359
- Double Masters#255









