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Moxonomy

Expedition Diviner

Creature — Merfolk Wizard3 generic manaBlue mana

The conditional death-trigger is where the design lives: an evasive body that replaces itself when it dies, but only while a second Wizard is on the board, which turns an ordinary flier into a reason to commit to the tribe. The templating is the quiet part. Because the "when this creature dies, draw a card" clause is attached by the phrase "this creature has" under a running condition rather than printed unconditionally, an opponent who kills the other Wizard first denies the replacement entirely; the trigger simply is not present when this one dies. That fragility is unusual among self-cashing creatures, where the payback is normally guaranteed no matter what. Here it hangs on a board state your opponent is allowed to attack, and a well-sequenced removal spell on the wrong creature strips the value before you ever spend the flier. Built as a common-rarity glue piece for a Merfolk-and-Wizard synergy shell, its job is to make the tribe's chip damage in the air feel less disposable: trade it in combat, chump a bigger threat, or feed it to a removal spell, and the loss softens into a card so long as the tribal density holds. It asks you to already be doing the thing it rewards, which is the honest bargain of a build-around common: unremarkable on its own, quietly efficient once the deck around it exists.

Expedition Diviner (j25)
J25 · #307common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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