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Moxonomy

Expedition Champion

Creature — Human Warrior2 generic manaRed mana

A 2/3 that swings for four the moment a second Warrior is on the board, priced to reward the tribe rather than build around it. The conditional pump is a lord effect turned inward: instead of buffing your other creatures, it demands one already exist, so the card is deliberately weakest when drawn alone and worth its slot only once the aggro curve has come together. That framing is what keeps it honest at common rarity. Base 3 toughness matters more than the printed numbers suggest, since it survives the small-red pings and one-toughness sweeps that punish go-wide Warrior boards, and it holds its enlarged 4 power through combat because the buff is static rather than a triggered swing. Nothing exotic here in its construction: it is common-rarity payoff for a Warrior aggro deck, the kind of body a tribal shell needs three or four copies of to make its cheaper enablers matter. Its whole value is contingent on the deck around it being real, and when that deck is real it does exactly the job it was cut for.

Expedition Champion (j25)
J25 · #541common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

This creature gets +2/+0 as long as you control another Warrior.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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