Expedition Champion
A 2/3 that swings for four the moment a second Warrior is on the board, priced to reward the tribe rather than build around it. The conditional pump is a lord effect turned inward: instead of buffing your other creatures, it demands one already exist, so the card is deliberately weakest when drawn alone and worth its slot only once the aggro curve has come together. That framing is what keeps it honest at common rarity. Base 3 toughness matters more than the printed numbers suggest, since it survives the small-red pings and one-toughness sweeps that punish go-wide Warrior boards, and it holds its enlarged 4 power through combat because the buff is static rather than a triggered swing. Nothing exotic here in its construction: it is common-rarity payoff for a Warrior aggro deck, the kind of body a tribal shell needs three or four copies of to make its cheaper enablers matter. Its whole value is contingent on the deck around it being real, and when that deck is real it does exactly the job it was cut for.

