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Moxonomy

Expand the Sphere

Sorcery3 generic manaGreen mana

Most land-tutor sorceries stop at the ramp: dig, put lands into play, move on. This one wires a second effect into the same slot, and that built-in flexibility is what makes the design worth study. The trick is the phrase "up to two land cards": you are never forced to take the ramp. A deck that cares about counters can look at six cards, refuse the lands entirely, and cash the whole spell into two proliferations by choice, spreading counters across walker loyalty, +1/+1 counters, charge counters on an artifact, or poison on an opponent. The scaling inverts the usual green ramp equation. A normal ramp spell rewards a hit and punishes a miss; here the counter-matters player treats "put zero lands into play" as the goal, while the ramp player takes both lands and forgoes the proliferate. The same four mana points at two different decks, and the built-in split means it is never dead in either: the floor is "I proliferated twice," the ceiling is "I ramped twice," and the middle rewards whoever reads the top six and decides which they need more. The lands arriving tapped is the small friction pricing the ramp side, the only real check on an otherwise generous piece of green fixing that lets you decide, at resolution, which game you are playing.

Expand the Sphere (one)
ONE · #168uncommon
Pricing
Normal: $0.30
Foil: $0.35
Oracle Text

Rules text

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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