Exorcise
White has always owned exile-based removal for problem permanents, but that coverage historically arrived split across narrow slots: a disenchant line for artifacts and enchantments, a separate line for creatures, and rarely one card that spanned both. This folds all three targets into a single flexible sorcery, and the power-4 clause pays for the reach: it stops short of being an unconditional white Vindicate. It answers the top of the curve (the fatty, the enchantment engine, the game-warping artifact) while leaving the small utility bodies alone, so it reads as a threat-response rather than a catch-all. That splits the difference between disenchant-style effects, which never touch creatures at all, and creature-only removal, which never touches the noncreature permanents. Exile as the removal mode is what gives it teeth against the permanents most worth answering: it sidesteps indestructibility, death triggers, and graveyard recursion in a way destroy-based effects cannot, which is precisely why white keeps returning to exile for its cleanest answers. A commander that rebuilds from the yard or a titan whose death trigger is half its value shrugs off a Doom Blade; it does not shrug off being removed from the game entirely. The rate is modest and the target restriction is real, but the coverage is unusually wide for two mana, catching exactly the permanents that decide games while ignoring the ones that do not.
