Exile into Darkness
Edict effects live or die on their recursion clause, and this one ties its return trigger to a condition you have to actively maintain: more cards in hand than each opponent, checked at your upkeep. The sacrifice itself is narrow by design, capped at mana value 3 or less so it cannot pick off the fatties an opponent has committed real resources to. What you get in exchange is repeatability, but only if your hand stays fat. That tension between grind and card advantage is the whole point: the spell rewards a controlling deck that hoards cards and punishes the empty-handed aggressor across the table, which is precisely the player most likely to have dumped their creatures already. The result is a card that wants to be drawn late, against a board that has overcommitted to small bodies, in a game where you are already winning the attrition war. It is a slow, conditional edict for a slow, conditional plan, and the discipline of keeping your hand stocked is the cost of getting it back.
