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Moxonomy

Exhaustion

Sorcery2 generic manaBlue mana

A Time Walk with the polarity reversed: instead of granting an extra turn, it strips the resources out of the opponent's next one. Their lands stay tapped, their blockers stay sideways, their creatures and lands arrive at their next untap step frozen. The clever part is what the card declines to do: no creatures die, no cards change hands, no permanent leaves play, yet it manufactures a one-turn window where the opponent is functionally a turn behind on both mana and defense. That makes it a combo and tempo enabler first and a control card never. The effect is only worth a card when you have something planned for the gap it opens: an alpha strike that gets through unblocked, or a mana lead you can spend uncontested. The Portal line favored clean, beginner-legible templating, and this is a surprisingly advanced idea wearing that plain coat. Denying an untap step is an asymmetric tempo swing that only pays off for a player who already understands what a turn is worth. The sorcery timing is what enforces the planning. Because you cannot deploy it at instant speed to stun an attacker mid-combat, the burden sits entirely on you to build the turn around it in advance, paying for the swing in foresight rather than mana.

Exhaustion (s99)
S99 · #36uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Creatures and lands target opponent controls don't untap during their next untap step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

7 sets
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