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Moxonomy

Executioner's Swing

InstantWhite manaBlack mana

The condition is the price. Two mana for a -5/-5 that erases almost any attacker is a rate that would be problematic if it fired on demand, so the design pins it to a creature that has already dealt damage this turn: an attacker that connected, a blocker that traded, a pinger that tapped. That clause turns the spell into a reactive tool rather than a proactive one. You cannot point it at a freshly cast threat sitting back on defense; you wait for it to do something. In practice that makes it a combat instrument first, snapping shut after blocks are declared and damage assigns, when the creature you want gone has already spent its turn committing to the board. The Orzhov color pairing fits the timing exactly: white wants its removal clean and conditional, black wants the kill unconditional, and -5/-5 splits the difference by destroying through indestructible and damage-prevention without technically being destruction. The trade-off is that it asks for patience and a board state where the opponent has already swung or blocked, which is precisely when a defensive deck most wants to be holding interaction anyway.

Executioner's Swing (gtc)
GTC · #161common
Pricing
Normal: $0.13
Foil: $0.45
Oracle Text

Rules text

Target creature that dealt damage this turn gets -5/-5 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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