Excavation Mole
Here green gets a body most decks would run without the rider: a 3/3 with trample for is a fair curve-filler on its own. The self-mill is the giveaway that this creature is not built for a fair deck at all. Milling your own three is a downside in a vacuum, and pricing the mole as if that mill were free tells you the archetype it wants: one where graveyard cards are resources, not losses. Whatever you dump feeds delve, escape, reanimation, threshold, or a dredge-adjacent recursion loop, and the trample means the body still applies pressure while the graveyard fills. That is the quiet cleverness of the design: a downside for the average green deck reframed as an enabler for the deck that specifically wants a stocked yard. The trample earns its place in that plan, too, because self-mill decks often stall behind chump blockers while assembling their payoff, and a creature that pushes damage through a wall buys the turns the strategy needs. The mill happens once, on entry, so this is a jump-start rather than an engine; you are paying green's usual beatdown rate to prime a graveyard strategy without committing a dedicated enabler slot.
