Evincar's Justice
Buyback is the mechanic that turns a one-time effect into an engine, and few cards expose the tension in that idea as plainly as this one. The base spell is a symmetrical sweeper: two damage to every creature and every player, your board and your life total included. The buyback clause is the design pressure valve. Paying the extra recurs the same sorcery turn after turn, for as long as your mana and your own life total hold out, so a single effect becomes a slow drain rather than a one-off. The two damage you take each cycle is doing the balancing work; it forces a deck built to outlast its own clock, whether through lifegain, a higher starting life total, or a board state that simply matters less than the opponent's. That self-imposed friction is what keeps a repeatable two-point sweep-and-drain from being free. Where Pestilence asked for a black mana per activation and a creature to anchor it, this asks for a flat tax up front and leaves no permanent for an opponent to remove, trading a lower ceiling for resilience against creatureless answers. It functions as a grind tool first and a board wipe second, resolving long games by the cumulative arithmetic of life totals rather than any single dramatic turn.





