Evil Reawakened
Reanimation has always priced the discount against a corner cut somewhere: the classic templates hand back the creature diminished (sacrificed at end of turn, minus counters, entering tapped) or make you pay full retail for the privilege of skipping the cast. This one inverts the tradition. It pays five to raise a creature and then hands it back better than it left, with two +1/+1 counters welded on, no sacrifice clause, no downside rider, no drawback to unwind. The design logic is a reanimation spell built for the top of the curve rather than the cheat-it-out slot: at five mana it is not racing to loop a fatty on turn three, so it can afford to be clean and additive instead of conditional and punishing. The counters do quiet structural work beyond raw stats: they push a creature past a four-toughness sweeper, they turn a returned utility body into a real clock, and they layer onto anything that already cares about counters. What it asks in return is only that a creature already sit in the yard and that you have the mana to spend at sorcery speed. For a value-oriented graveyard deck that would rather return a workhorse in fighting shape than gamble on a discount, that trade reads as generous by the standards of the effect.
