Evershrike
The recursion clause is the whole engine, and it is built to make Auras a resource rather than a liability. Aura-based decks have always carried a structural fragility: invest two cards into one creature, lose the creature, lose both. This Elemental Spirit answers that math by reversing it, returning from the graveyard for an X-cost activation and dragging an Aura of mana value X or less out of your hand and onto itself in the same motion. The penalty for empty hands (exile) is what stops the loop from being free, so the ability rewards keeping cheap Auras in reserve rather than slamming them all onto the board. Each return arrives pre-suited, and because every Aura swings the body by +2/+2, the 2/2 flier escalates into a genuine clock fast. The pips matter too: they let the card slot into either color's enchantment-creature shells without demanding both, broadening the kind of Aura suite it can host. What makes the design quietly clever is how it folds three jobs into one card: a recurring body, an Aura-deployment outlet, and a payoff that scales with exactly the cards an Aura deck was already running. A strategy historically defined by card disadvantage gets turned, here, into a grinding and self-rebuilding one.
