Evangel of Synthesis
The two-mana looter effect has been a curve staple for as long as card selection has mattered, but stapling a conditional threat to the body changes what the effect is worth. The enters-the-battlefield loot smooths draws the way any rummager does, filtering toward whatever the deck actually wants. The wrinkle is the second clause: hit two draws in a turn and the 2/3 becomes a 3/3 with menace, a body that suddenly gets through where it previously blocked. That threshold is the design lever. A single card draw per turn leaves it as a defensive filter creature; a cantrip, a second draw step, or another card-advantage engine flips it into an evasive clock, and the payoff scales with how much a deck is already leaning on drawing. This makes it a natural fit for shells built around spell velocity rather than raw creature count: the loot keeps the gas flowing, and the menace clause rewards the same draw-heavy engine that would otherwise treat a two-drop as filler. The condition resets each turn, so the menace is not a permanent upgrade but a per-turn state you have to keep feeding, which keeps the threat honest without a keyword counter or a sacrifice cost doing the balancing.
