Evacuation
Bounce, not death, and at instant speed: that combination is the whole strategic axis. Where a sorcery-speed sweeper waits for your own turn, this resets the table at the end of an opponent's attack, after they have committed their creatures and before combat damage lands, or as a defensive reset that snatches your own threats out from under removal in response. The catch is symmetry. Everything comes back, and temporarily; the player with the cheaper, faster board often rebuilds first. That tension is the card's identity. It rewards tempo decks that can empty their hand again quickly while the opponent is left holding a fistful of expensive creatures they paid for once and must now pay for twice. The same flexibility that saves your team can hand the opponent a free turn to redeploy if you misjudge the window. Returning creatures rather than destroying them also sidesteps the usual sweeper math: it ignores indestructible, dodges death triggers entirely, and strips any auras, counters, and equipment those creatures were carrying. The five-mana cost keeps the effect honest; this is not a cheap panic button but a deliberate reset you build a hand around, holding it until the swing in tempo justifies giving everyone their creatures back.

Rules text
Format Status
More formatsFewer formats
Other printings
- The Lost Caverns of Ixalan Commander#156
- Commander Masters#89
- Commander Masters#487
- Commander 2016#91
- Salvat 2011#37
- Duels of the Planeswalkers#9
- Tenth Edition#83
- Ninth Edition#75













