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Moxonomy

Ethereal Guidance

Sorcery2 generic manaWhite mana

The asymmetric +2/+1 anthem is one of white aggression's oldest closing effects, and the sorcery-speed restriction does the load-bearing work of keeping it a curve-topper rather than a combat trick. Granting the bonus only on your own turn means it cannot ambush a blocker or rescue a creature mid-combat; it exists to convert a wide board into lethal during the main phase and nothing else. The +1 toughness is the underrated half of the math: a pure +2/+0 pump risks leaving your team dead to the same blocks it was trying to punch through, so the extra point of toughness keeps attackers alive across trades and lets the board persist into a following turn rather than hollowing itself out on chump blocks. That makes it wider-is-better by construction, scaling linearly with creature count in a way a single oversized swing never does. It belongs to the long line of go-wide overrun effects that ask you to commit a board first and pay off second, the white token-deck answer to the green Overrun template, trading trample for survivability and a lower cost. Nothing here is subtle, and nothing pretends to be flexible: it is a finishing button, waiting on a full board that only needs one more turn to close things out.

Ethereal Guidance (soi)
SOI · #18common
Pricing
Normal: $0.04
Foil: $0.35
Oracle Text

Rules text

Creatures you control get +2/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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