Ethereal Absolution
Two anthems welded into a single static line, aimed in opposite directions. The +1/+1 half pumps your whole board; the -1/-1 half quietly erases opposing tokens and X/1 aggression, and the two together bend combat math before a card is drawn or an attack declared. Any one creature swings two points across the gap: your board climbs, theirs sinks. The debuff half is where the enchantment earns its slot, because a permanent -1/-1 to every opposing creature keeps shrinking new arrivals for as long as it sits on the battlefield, doing continuous work that a one-shot sweeper cannot: a fresh token still enters dead, turn after turn. Where most global anthems only enable your own aggression, this one taxes the opponent's development at the same time, stapling a team pump to a standing curse in one permanent. The graveyard activation is the grindier layer: exile a reanimation or flashback target you'd rather never see resolve, and if it was a creature, bank a flyer that reads as a 2/2 under its own anthem. That is the whole exchange, no extra shrinking beyond the static -1/-1 already imposed; the token is a body plus a chip of incidental graveyard hate, nothing more. It is a control-leaning value engine that also happens to close games, the kind of enchantment that turns a stalled board into a one-sided one the longer it goes unanswered.

