Eternal Student
Four power for four mana on two toughness is a body built to trade: it chumps, it falls to a sweeper, it dies in combat, and none of that matters, because the value is priced into what happens after the corpse hits the graveyard. From the yard, for a small black investment that exiles the card as part of the cost, a single spent attacker becomes two flying Inklings, converting a dead beater into evasive board presence and sacrifice fodder a turn or two later. That deferred payout is the whole design logic: you spend the card once as an aggressive body you are happy to lose, then again from the graveyard as a token maker that draws nothing from hand. Building the exile into the activation cost keeps it a one-shot rather than a loop; once the Inklings are made, the card is gone, so it reads as a single value burst, not a recurring engine. The two-tone flyers (white and black) sit in a lineage of aristocrat-adjacent designs where token count outweighs token quality: chump blockers, swarm pieces, or fuel for anything hungry. A four-power creature that seeds a future board out of its own death is doing two jobs from one card, and the sequencing between those jobs, when to trade the body and when to cash the graveyard, is where the play sits.
