Eternal Skylord
Amass has a structural weakness its designers understood perfectly well: the Army it builds sits on the ground, and a single wall of blockers stalls a wide, low-power counter-pile indefinitely. This is blue's answer to that stall. The anthem granting flight rewrites combat math for the whole Zombie board, turning every Zombie token (the Army included, since amass makes it a Zombie) into an evasive threat that ground defenders cannot profitably trade with. That evasion carries the card; the enter trigger adding two counters is the ante, not the payoff. Blue rarely gets to assemble an aggressive creature swarm, so the plan leans on flying rather than raw numbers to close: you are not overwhelming a defense, you are going over it. The 3/3 body is incidental, a hanger for the static ability. The precision of "Zombie tokens" is what makes the reward tuned rather than generic: it excludes your nontoken Zombies and every non-Zombie token, so the anthem lands exactly on the amass shell that produced it. It converts a stalled pile of +1/+1 counters into a clock, giving the mechanic the finish it otherwise lacks.



