Etched Host Doombringer
The second mode is what earns this demon a paragraph: it treats a battle as a resource to be pushed either direction. Slam three defense counters onto one to make it harder for anyone to flip, or, when an opponent is the one protecting it, strip three counters away to force the flip faster. That is an unusual axis of interaction, a lever handed to black that lets it accelerate or stall a flip clock most colors were never given a tool to touch. The catch is that the mechanic it reaches for exists in only a handful of permanents, and when no battle is on the table the demon retreats to its safe first line: a two-point life swing, up and down, attached to a durable 3/5 wall. So the card lives or dies on whether battles are present and whether tempo on them matters. As design it is an honest experiment in giving a color a way to manipulate the flip counter directly, which is a genuinely new place to spend an enters-the-battlefield trigger. When there is no battle to touch, though, the ambition of that second mode collapses into a modest drain on a solid blocker, a long way from what the card was reaching for.
