Essence Reliquary
Blink effects usually exile and return a permanent at instant speed, resetting it as a fresh object. This does something quieter and stranger: it bounces the permanent to hand, and it carries every Aura you control attached along with it, back to the owner's hand rather than to the graveyard. That second clause justifies the whole card. Auras have always suffered from the two-for-one problem: kill or bounce the enchanted creature and the Auras fall off and die. Here the friction runs the other way. You choose to return your own permanent, and the Auras that would ordinarily be lost come home for a rebuy. On a board of Rancor-style value enchantments or a heavily suited-up creature, that turns what looks like a tempo hit into a way to bank an entire investment out of removal's reach. Restricting the activation to your own turn keeps it from doubling as an instant-speed protection engine on the opponent's turn, which is the balancing line: it is a proactive tool for cashing out and recasting, not a reactive shield. Because the return targets another permanent you control, not just creatures, it also functions as a repeatable enters-the-battlefield loop, picking up a value creature and setting it up to be recast for its trigger again. Aura recursion and self-bounce rarely share a card; here they meet, and the card treats losing your own permanent as the cost rather than the drawback.
