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Moxonomy

Essence Infusion

Sorcery1 generic manaBlack mana

Two mana buys two counters and a life swing, and the whole design leans on the timing rather than the numbers. Sorcery speed rules out the combat-trick play, so this is not a card that ambushes an attacker or blows out a block; it is a proactive investment on your own turn, meant to size up a threat before combat comes to it. The lifelink is the tell: gluing it to a creature you just made bigger points the card squarely at aggressive black midrange builds that want to swing, gain, and stay ahead on the race rather than the board. Permanent +1/+1 counters do the long-term work while the one-turn lifelink covers the window where a growing creature is most exposed to a life-total loss. What pays for the effect is target dependence: a sorcery with no evasion, no protection, and no body of its own does nothing without a creature worth pumping, so it functions as a support spell for a developed board rather than a card that develops one. The counters matter more in decks that reuse them; on a creature that already cares about +1/+1 counters, doubling up is a cleaner payoff than the raw stats suggest.

Essence Infusion (stx)
STX · #69common
Pricing
Normal: $0.09
Foil: $0.11
Oracle Text

Rules text

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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