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Moxonomy

Escape Routes

Enchantment2 generic manaBlue mana

The color clause is the whole tell. This only retrieves white or black creatures you control, which is less a tax than a thesis statement: the card exists to reward an Orzhov-leaning board, recycling enters-the-battlefield triggers, dodging targeted removal, and resetting your own creatures for 2 generic manaBlue mana and a return to hand. Because nothing taps to fuel it, the only ceiling on the loop is how many times a turn lets you spend three mana; against a one-shot trick like Unsummon, the repeatability is the entire point. The trouble is the rate. Three mana for a single bounce was steep for the work even in its own era, and the payoff loop it gestures at (blink-style value from cheap white and black creatures with entry effects) was largely theoretical at the time, since the creature pool that would make assembling such a loop worthwhile arrived later. What it represents is a recurring shape in early multicolor design: a build-around enabler tuned to a guild identity the contemporary card pool could not quite cash in, left waiting for the creatures that would eventually justify its color restriction.

Escape Routes (pls)
PLS · #25common
Pricing
Normal: $0.09
Foil: $1.00
Oracle Text

Rules text

2 generic manaBlue mana: Return target white or black creature you control to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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