Escape Artist
Unblockable is the cheap part; the bounce is what gives this card its real job. A 1/1 that can't be blocked is a glorified clock, but the ability to return itself to hand for a single blue and a discarded card turns it into a recurring carrier for Equipment. Bolt on a piece of gear, swing for the connection you need, then pull the creature back before removal can answer it: the Equipment stays on the battlefield, ready to re-equip when the Wizard redeploys next turn. Auras are a worse fit, since bouncing the body sends any attached Aura to the graveyard, so the loop is built for hardware, not enchantments. That discard requirement is no accident of its era: a block built around the graveyard wanted you pitching cards, so the tax that would read as pure friction somewhere else was meant to feed the engines around it. That double duty, filling the bin while protecting an attacker, explains why the card slots into a deck rather than sitting in a binder. The body never improves, so the card lives or dies on what it carries and how often the bounce keeps it alive to carry it again.
