Erratic Visionary
Blue's looting bodies have always leaned on the same trick: draw before you discard, so you see the new card before you decide what to pitch. That ordering is what makes this a filtering outlet rather than a blind swap, and it is the difference between a random trade and genuine card selection. The 1/3 frame is the part doing quiet work: an extra point of toughness over the classic looter blocks the early attackers and incidental pings that would otherwise pick off a fragile utility creature before it activates twice. What separates this from Merfolk Looter is the cost. Where the Merfolk taps for free, this one demands on top of the tap to loop, a real tax that keeps the engine slow and self-limiting: you rarely get to filter and develop in the same turn early on. The upside is that it survives to keep filtering later, feeding graveyard shells, digging for a missing land, and smoothing long games one loot at a time. Nothing here generates raw advantage; it converts dead cards into live ones at a deliberately measured pace. This is the kind of low-rarity glue that hands a control or graveyard deck a durable, repeatable card-selection lever, the workmanlike descendant of a template blue has printed in some form for most of its history.


