Erratic Cyclops
A 0/8 that hits like a freight truck the moment you point a spell anywhere on the stack. The body is the joke and the engine: eight toughness that survives almost anything in combat, zero power that does nothing on its own, and a trigger that converts the mana value of whatever instant or sorcery you cast into raw attacking power for the turn. Cast a four-cost spell and it swings as a 4/8 with trample; chain two and the number climbs fast. The design reframes a spell-slinging deck's burn and card draw as combat damage, so the same spells that were already keeping you alive double as the wall's swing. The interaction worth noting is timing: because the trigger fires on cast rather than on resolution, it climbs the stack independently of the spell that lit it. Pump it mid-combat with an instant after blockers are declared, and even a counterspell aimed at your pump spell leaves the power boost intact, since the Cyclops already got its trigger the instant you cast. That decoupling is what makes the body dangerous through interaction. What keeps it grounded is the zero power baseline: it is a creature that does nothing in a deck not built to feed it, and it commits no power until you spend mana on a spell elsewhere. The reward is generous; the setup tax is the whole point.

