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Moxonomy

Erratic Cyclops

Creature — Cyclops Shaman3 generic manaRed mana

A 0/8 that hits like a freight truck the moment you point a spell anywhere on the stack. The body is the joke and the engine: eight toughness that survives almost anything in combat, zero power that does nothing on its own, and a trigger that converts the mana value of whatever instant or sorcery you cast into raw attacking power for the turn. Cast a four-cost spell and it swings as a 4/8 with trample; chain two and the number climbs fast. The design reframes a spell-slinging deck's burn and card draw as combat damage, so the same spells that were already keeping you alive double as the wall's swing. The interaction worth noting is timing: because the trigger fires on cast rather than on resolution, it climbs the stack independently of the spell that lit it. Pump it mid-combat with an instant after blockers are declared, and even a counterspell aimed at your pump spell leaves the power boost intact, since the Cyclops already got its trigger the instant you cast. That decoupling is what makes the body dangerous through interaction. What keeps it grounded is the zero power baseline: it is a creature that does nothing in a deck not built to feed it, and it commits no power until you spend mana on a spell elsewhere. The reward is generous; the setup tax is the whole point.

Erratic Cyclops (grn)
GRN · #98rare
Pricing
Normal: $0.18
Foil: $0.27
Oracle Text

Rules text

Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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