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Moxonomy

Erosion

Enchantment — AuraBlue manaBlue manaBlue mana

The triple-blue casting cost is the tell: this is a hate piece, not a tempo play, built to punish a manabase that has shorted blue while only the dedicated mono-blue deck can comfortably afford it. The destruction clause is a recurring tax rather than a guillotine: every upkeep, the land's controller pays a single mana or a single life, so the Aura functions less like Stone Rain and more like a slow bleed that compounds across a long game. In practice it asks an opponent to decide, turn after turn, whether the land is worth the upkeep. A deck under mana pressure will eventually let it go; a deck flush on resources shrugs and pays the toll. That conditional destruction is what keeps a one-card permanent answer from being a pure two-for-one: it only converts when the opponent runs out of slack. The color identity is the rest of the joke. The Blue manaBlue manaBlue mana cost is a deliberately punishing on-color commitment, the kind of color-pie statement that let blue reach into land destruction only by demanding a mono-blue manabase so deep it doubled as a deckbuilding constraint. Erosion reads as a snapshot of when designers used heavy color requirements as the balancing lever, leaning on the difficulty of casting rather than the size of the effect.

Erosion (drk)
DRK · #26common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 generic mana or 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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