Eriette's Whisper
Four-mana discard-two spells almost always bolt on a rider to justify the extra pip over the baseline rate, and the rider here is the interesting part. The Wicked Role token turns a symmetric-feeling hand-attack spell into a card that also advances your own board: a permanent +1/+1 on one of your creatures now, and a life-drain on each opponent later when that token hits the graveyard. That deferred drain is the wrinkle worth sitting with. Role tokens are fragile by construction: they get replaced when you attach a newer Role to the same creature, they die when the enchanted creature dies, and each of those exits puts the token into the graveyard, firing the drain. So the token is doing double duty as a stat boost and as a delayed burn spell whose fuse you can sometimes light yourself, by stacking a second Role on top to bump the first one into the yard. It is a discard spell that pays you a small dividend for churning through your own auras, which is a different strategic axis than the disruption on the front half suggests. The two effects do not obviously belong together, and that mild incoherence is exactly what makes it a build-around rather than filler: the discard wants an attrition plan, the token wants a creature to sit on, and the drain wants you to keep cycling Roles into the graveyard.
