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Moxonomy

Eriette's Lullaby

Sorcery1 generic manaWhite mana

The tapped-creature clause is the whole negotiation here. Unconditional destruction at two mana would be an obvious overshoot for white, so the design fences it behind a state the caster does not always control: the target has to be tapped, which usually means it has attacked or committed to an activated ability that requires tapping. That turns the spell into a reactive tool rather than proactive interaction. It punishes the aggressor who overextends and the mana dork or tapper who taps out, but it whiffs entirely against an untapped board sitting back on defense. White has leaned on this constraint for a long time to price down its removal (the lineage runs back through Reprisal and its cousins that only answer attackers), and the tapped requirement does similar structural work here while widening the net past pure combat: anything that taps to activate becomes fair game the moment it does. The two life is the sweetener that costs the designers almost nothing to hand a color whose identity already leans on incremental lifegain, and in a race it can swing the math more than the destruction itself. The real design tension is patience versus tempo: the spell is cheapest precisely when it is slowest, rewarding the player willing to hold it until the opponent has already tipped their hand instead of the one who wants to dictate the board on their own turn.

Eriette's Lullaby (otj)
OTJ · #10common
Pricing
Normal: $0.08
Foil: $0.18
Oracle Text

Rules text

Destroy target tapped creature. You gain 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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