Erase
Disenchant's narrower, cheaper sibling, built around a single deliberate trade: it gives up artifact removal entirely so it can answer enchantments for one white mana instead of two. That focus is the whole design. The choice to exile rather than destroy is the part that aged into relevance: against enchantments that carry death triggers or want to be recurred from the graveyard, exile sidesteps the workaround a destroy effect leaves open. The cost of that specialization is structural: drawn against a board with no enchantments on it, the card just sits in hand, which is the bill a one-mana answer this targeted always runs up. Where a flexible piece like Disenchant hedges its mana value across two card types, Erase commits, accepting dead draws against artifact-heavy fields in exchange for the tightest possible rate against the one type it cares about. It is the purest case study in how white prices its answers: specialization buys you a mana, and you pay it back whenever the opponent's threats live somewhere else.



