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Moxonomy

Equilibrium Adept

Creature — Dog Monk3 generic manaRed mana

Flurry needs a second spell each turn, and the entry trigger quietly supplies the fuel: exiling the top of your library hands you something to cast that was never in your opening grip, which is what lets you reach spell number two on the same turn and switch on double strike. That alignment is the whole design. This is not a body that draws value and swings for damage as separate jobs; the card it digs up is the thing that arms the attack. The exiled card carries a short leash, playable only through your following turn, which pressures you to spend it now rather than hoard it, and spending it now is precisely what feeds the payoff. A 2/4 with double strike lands like a 4/4 across one combat step, and the defensive toughness lets it survive the exchange to swing again next turn. Left alone as a solitary threat, the double strike never fires and the impulse card rots in exile. Slotted into a shell of cheap spells that chain a second cast, it becomes a repeatable four-power attacker that pays for the spells keeping it live.

Equilibrium Adept (tdm)
TDM · #106uncommon
Pricing
Normal: $0.12
Foil: $0.13
Oracle Text

Rules text

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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