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Moxonomy

Éomer, Marshal of Rohan

Legendary Creature — Human Knight2 generic manaRed manaRed mana

The extra combat step has always been red's most reliable route to a lethal turn, and the ones worth building around invent a reason to earn it rather than just paying for it. This one asks for a sacrifice of sorts: the second combat arrives only after your own attacking legends die in the first. That is a strange knob to tie an untap-and-swing-again trigger to, and it points the card at a very specific board where legendary creatures dying mid-combat is a feature, not a cost. The untap clause is the part doing the heavy lifting; it refreshes tapped attackers, mana creatures, and anything with a tapped activated ability, so the reward is broader than a second alpha strike. Restricting the trigger to once each turn is what keeps it from spiraling into arbitrary combat loops with cheap recursion, the failure state a trigger like this invites. The self-referential wrinkle is that the ability keys off other attacking legends dying, so the marshal survives to lead both swings while his companions fuel the engine by falling. It is a payoff built for a deck full of legendary bodies, and the more of them that trade away in combat, the harder the follow-up hits.

Éomer, Marshal of Rohan (ltr)
LTR · #120rare
Pricing
Normal: $0.38
Foil: $0.87
Oracle Text

Rules text

Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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